To The Rescue! is a sim management game, but you’re taking more of a first-person perspective in terms of it being up to you to manage everything on a special scale."ĭunlap said they also looked at games like Stardew Valley and Animal Crossing. That’s probably the closest design inspiration, but we sort of sampled a lot of different things. "There is a fundamental similarity between making sure each entity you’re caring for has a dedicated space and all the resources they need, and managing that as the population grows and hopefully getting people through the facility. ![]() Marshall said, "The biggest one that we always throw out is probably Prison Architect." There were a lot of design inspirations in terms of particular ways the inmates have file folders with parts of their backstory like why they’re there. ![]() Since it is the first digital game Little Rock Games has created, they looked at other games for ideas. Dunlap and Marshall began working on the game as an undergrad hobby, and it developed into a more serious project as they discovered its potential. ![]() From the beginning, To The Rescue! was a game about saving dogs.
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